You can PM your email I can send you his blend file with the node setup or you might be able to download it from the webpage where he shared it with me.
The way he built it, its nested/grouped in 4 levels. Enclosing screen captures of the different groups. He is using the ambient occlusion along with a power math modifier to capture detail up front and blur the detail as you get further along the model. I tried using a logarithmic math modifier and seemed to capture more detail but the power modifier seemed to be smoother.
Wanted to show off another model going into my personal pattern library. I own one of these and wanted to model it forever and a day but my skills were previously not up to the par with what I wanted but gave it a try anyway. I am pretty pleased with it. Not perfect but close enough but some future carve.
Dian, thank you. It was a fun build though I am still not very fast. Took about 10 hours to build the model.
I hope you are still playing with the software. It is getting better and better.
I finally did change the interface so the left mouse button is the selector. Under [user preferences > input > select with] click on left button so the software works like every other software out there. It took a bit but I am retraining my muscle memory to click the left button instead of the right but I am getting there.
My wife and I are giving my dragon claw clock to my brother in law. He totally loved it. He is more into dragons than I am and that is saying a lot.
That means I can build another clock. WOOT! (a little D&D jargon for the old timer nerds out there, me included)
My wife wants something carved on the side columns and nothing is screaming at me on what it should be. Rock formation, dragon scales, gears and cogs,...not sure.
Any ideas?
I should be able to start on it this weekend. Also, finally started building more patterns for the depot store as well. Need to test carve them this weekend if I have time.