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Thread: War Hammer

  1. #1
    Join Date
    Apr 2014
    Location
    Texas
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    2,885

    Default War Hammer

    War hammer: patterns and mpc (sorry designer 2.xxx).

    With the folks with basic, use the enclosed patterns. Take slice 2 pattern and copy and paste and flip to get the mirror image. Slice 1 can stay the same so just copy and paste.

    Alternate carve is to carve only half and resize smaller for a plaque applique.

    Disclaimer:
    I have not carved this so please use good woodworking sense in carving this. If there is any issues please let me know.

    Also for any stl importer users please let me know if you want the stl file for this to play with it.
    Attached Thumbnails Attached Thumbnails CW warhammer stl project.png   warhammer stl project.jpg  
    Attached Files Attached Files

  2. #2
    Join Date
    Dec 2014
    Location
    Kaukauna, Wisconsin
    Posts
    773

    Default

    Would make a nice addition to the shop, Cool design, thinking of making couple to hang. I think i may try to hollow out the head a bit for shot or sand to give it a dead blow effect.

  3. #3
    Join Date
    Apr 2014
    Location
    Texas
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    Default

    Awesome. Let me know how they come out and if the patterns need anything done to them.

    The mpc is set up as a pierced carvings and two tabs per side.

  4. #4
    Join Date
    Dec 2006
    Location
    Brunswick, GA
    Posts
    8,123

    Default

    Hi Oscar,

    Are you using ZBrush now? Nice work!
    Michael T
    Happy Carving!


    ═══ Links to Patterns & Resources for CompuCarve™ & CarveWright™ ═══

  5. #5
    Join Date
    Aug 2013
    Location
    Kiel, Wisconsin
    Posts
    273

    Default

    Awesome Oscar!
    Can't wait to get up and running again to do this. Thanks for the pattern

  6. #6
    Join Date
    Apr 2014
    Location
    Texas
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    2,885

    Default

    Silverfoot,

    Your welcome. Can't wait to see your version of it.

    Michael, its still blender. In the last two years it has really morphed. Way more functionality but probably a lot more complex too. They've added native metcaps for sculpting and OpenGL rendering.

    They will also be adding a fifth native render engine (EEVEE) for real time Physically Based Rendering view port soon. Blender used to be a beast but now its a monster (in a good way).

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