Alan, you are correct. Finally getting into some of the intermediate capabilities of blender.
I used a noise texture to randomize and feed a musgrave (asymmetrical polynomial regression) texture filter combined with a color ramp. It produces a random geometry pattern with different colors.
This is the render of the model. I thought is was really cool so made a pattern from it.
By changing some of the parameters I can completely change the geometry and color for new designs.