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Thread: Creating layers for segmented bowl pattern...again

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  1. #1
    Join Date
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    Default Creating layers for segmented bowl pattern...again

    I posted this file a while ago and got some great help to get me to a point. I am now trying to make the segments bigger and place multiple segments inside of other segments when I carve them. I am trying for a few things here:

    1. reduce the amount of waste wood by carving one inside of another.
    2. be able to do this with version 1.187 with no addons, just the tools in 1.187.
    3. figure out how to repeat this if you need to carve a larger bowl.

    The over all effect will be to stack the segments on top of each other in order to create a stair step outside and sand to create a smooth inside.

    Click image for larger version. 

Name:	2015-12-16 14_12_06-CarveWright - [bowls (1) 10.mpc].png 
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    bowls (1) 10.mpc

    Thanks,

    Donnie
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  2. #2
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    I'm bumping this back to the top in case someone knows the answer but did not see this post.

    I'm hoping that the end result will be a way for 1.187 folks to be able to create segmented bowls of different sizes that can be glued up.

    By nesting the "rings" I'm trying to reduce the amount of waste.

    Donnie
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  3. #3
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    Is third party software allowed for this thought experiment?

    My first thoughts of doing it without any add-ons is to use a picture. I think you can build a gradient tone cone picture that can be ported into designer to create the sides. Optimizing the ratios of the wall slope to overall bowl size will allow nesting the patterns. I'll try when I get home. I'm at work playing hookie for two seconds when I saw this.

  4. #4
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    Default

    I know this was about nesting and a great exercise, I'm still trying to grasp the concept of making a bowl this post helped me alot, I'll do as you have told me in the past....I'll play with it...lol

  5. #5
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    Been dabbling with an advanced version of my "Radial Vector Generator", to incorporate height map stroking of vector paths. Still a long ways to go, but as a rough test, hard coded the parameters of the inside of the bowl, with the following assumptions:

    * Wood thickness: 0.75"
    * Base: 0.5" thick, with 2" radius.
    * Rise of the sides beginning at 2" with x=0" at that point: x^2 (essentially a parabola)

    The result is the attached 5 segments. When imported, "Uncheck Floor Edges". When including in project, "Invert", "Feather: None", Depth 0.75, Height 999...

    Not sure how well these will carve, as the carving bit will have to "trench" pretty deep at times, without the benefit of the feather function...
    Attached Thumbnails Attached Thumbnails Bowl0.png   Bowl1.png   Bowl2.png   Bowl3.png  

    Bowl4.png  

  6. #6
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    Default

    Someone earlier in the thread pointed out that you needed A / B type rings so that you had enough overlap so that each higher ring sat on the one below. That was dead on and what is reflected in the first file I posted in this thread.

    Big thanks to bergerud on your examples. That allowed me to get past the block I was having in nesting more than two rings. I took one of your examples and created the "B" set that is offset by .5 inches. This should allow the inside feathers to match up as you alternate rings from the "A" nest and the "B" nest.

    I've not carved this yet and will need to place some tabs before carving. As this was a class participation project, attached is a .mpc with the alternating nested ring sets.

    Donnie
    Attached Files Attached Files
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  7. #7
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    Default

    Quote Originally Posted by JLT View Post
    Been dabbling with an advanced version of my "Radial Vector Generator", to incorporate height map stroking of vector paths. Still a long ways to go, but as a rough test, hard coded the parameters of the inside of the bowl, with the following assumptions:

    * Wood thickness: 0.75"
    * Base: 0.5" thick, with 2" radius.
    * Rise of the sides beginning at 2" with x=0" at that point: x^2 (essentially a parabola)

    The result is the attached 5 segments. When imported, "Uncheck Floor Edges". When including in project, "Invert", "Feather: None", Depth 0.75, Height 999...

    Not sure how well these will carve, as the carving bit will have to "trench" pretty deep at times, without the benefit of the feather function...
    I'm interested in your methods of vector generation. Is this going to develop in a drawing tool for Designer users? I tried importing your image files into Designer and found they look great! I'd love to see a paint program even if just a simple one that would draw gray scale vectors like your images. As an example a pencil could have a drop down menu where line width would select different depth gray scale mapped shapes such as full round, half round, triangle, rectangle and maybe a dotted line represented by spheres. Drawing with one of the selected tools would produce nice clean edged shapes that could be saved as Png images and then imported into Designer as 3d shapes. Adding your radial tools would be icing on the cake! A guy like me can only dream but it looks like your very capable of making such a thing a reality.

  8. #8
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    I am at work as well. I did work on this before but lost interest when it seemed you could really only make cones with feather. Also, double sided would be required to do both inside and out.

  9. #9
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    When you have a chance, open the file I attached and look at how the nesting works on the ones to the right in the picture. I could not get the nesting to work when trying to nest 3 or more rings. That's where I'm hung up.

    I was not trying to do double sided right now. The way the rings are sized the inside should match up to be smooth sloped but the outside would be stair stepped.

    Donnie
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  10. #10
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    Donnie,

    Couple of (hopefully helpful) observations...


    * Forgive me if you've already worked through this, but it seems like you're going to need at least two sets of rings to make a bowl... an "odd" and "even" set. One set of rings doesn't appear to do, because the top of the inner ring has to fit flush with the bottom of the next outer ring, and thus the inner ring has to partially overlap the outer ring. And since you're nesting rings, this can't be done. So you will need two sets of rings (at minimum), such that, say, the largest ring of set 2, will mate with the largest ring of set 1. Essentially and odd/even set, when stacking them together...


    * When cutting the rings, they will have to be cut through to eventually mate to each other, but this poses a problem, as the inner rings will become loose once cut through. And this seems to apply whether you cut the insider first or the outside first. So, you almost have to carve the inside portion of the ring first, all the way through, then flip the project, cutting the outside of the ring *almost* all the way through, in order to have it held during the carve, and then finish with a cutpath to cut it out.


    * Following the above technique for carving out a ring, you then might want to create your project with the two sets of nested rings, and then hide all but the innermost rings, cutting the innermost rings (one from each of the two sets) as one project. Then, hide everything but the next innermost rings, and cut those as a project, and so on...


    R, Jon

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