I've been searching for that sweet spot where the hair has texture and depth but doesn't overwhelm the carving. I started doing smooth surfaces for hair when I started creating 3d models and that's great for a specific look but I've been trying to get a more realistic look to my patterns.
Talking about different techniques...change in topic. I just learned how to makes long ribbons that are super easy to make. (Yes its super obvious but I am slow at times)
Create a curve with several twists and turns.
Add a plane. Elongate one direction, shrink in the perpendicular direction, (create the long ribbon) and add 50 loop cuts and then subdivide (1 or 2 times depending on how sharp are the twists and turns to smooth it out) the plane. Apply curve modifier to the plane using the curve. Walla. Instant ribbon.
You can go into edit mode and tweak the mesh to get the specific look you need.
The enclosed pattern literally took 3 minutes to create the 3d model. Super easy super fast. To tweak it until it actually is exactly what you want can take a bit of time.