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Thread: Using blender 3d to create stl for CW pattern

  1. #191
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    Quote Originally Posted by oscarl48 View Post
    It always takes me a bit to time to figure out how to do that stuff for design layering in designer since its not my main pattern modeling software. I always have to keep playing with merge and clip carving settings before I accidentally stumble on what I need. I tend to forget what I did between pattern building.
    You're not the only one. I still struggle with this.

    Connie
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  2. #192
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    Connie, yes and it does drive me crazy at times. I just spent an hour trying to figure out how to do something. And I know I've asked the question before.

    I finally found the thread and it was you that helped me out on it along with the rest of the gang. How to texture a font. This time I am saving a screen shot so I don't re-forget. I've built a fairly large library of textures.
    Attached Thumbnails Attached Thumbnails CW texture font settings.png  

  3. #193
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    Another benefit of using a 3d program is you can visualize the piece you are building to get a sense of proportion. Building a spice rack for the kitchen and this allowed me to show the wife and get an approval to proceed.
    Attached Thumbnails Attached Thumbnails spice rack.png  

  4. #194
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    And here is the actual project completed this morning. I've ordered the glass spice jars but they won't be in until mid-week. So for now just putting the different spice containers I have. Decorated the spice rack with a jalapeno pattern I whipped up. My favorite spice is "hot". Ghost pepper and Carolina Reaper are good.
    Attached Thumbnails Attached Thumbnails IMG_4944 small.JPG   CW jalapenos.png  

  5. #195
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    A member on the blenderartist website shared his node setup on how he creates depth maps. It is a lot better than my method so going back and redoing a few of my old renders with it. Here is the M60 tank at a different angle. I purposefully took the long perspective to see how it would deal with a deep model.

    For anyone learning blender this website is a good resource.

    For new Carvewright members, you can import grey scale depth maps into designer to create new patterns. Its a great way to make patterns if you don't have all the advanced add-ons. There is a steep learning curve to make good depth maps but it is doable with a little bit of patience and perseverance.
    Attached Thumbnails Attached Thumbnails tank AO bas relief method.jpg  

  6. #196
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    So many tools, so little time! I really want to learn to make better 3D patterns but haven't been able to dedicate the time to it. I downloaded Fusion 360 a couple of days ago--but again haven't made the time to spend with it other than viewing a couple of the tutorials. It looks like a pretty steep learning curve before I can make something usable. Someday perhaps!
    ---------------------------------------------------------------

    George
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  7. #197
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    It can be a pretty steep learning curve. But you also bring up another amazing software package. Fusion 360 is another package for pattern building. In my opinion, it is a better choice between blender or fusion 360 for 3d modeling making for physical implementation (3d printing or cnc). Blender is geared for art/entertainment. Fusion 360 has CAD/CAM pedigree that allows more precise model creation. I have not used fusion 360 so can't state which one is harder to learn but my spidey sense tells me blender is probably a lot harder because of the non-standard user interface and additional bells and whistles.

    Maybe some of the fusion 360 users can share their thoughts. Fusion 360 is one of the industry standards.

  8. #198

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    I use Fusion 360 for my 3d needs. I am not proficient by any means. I typically design cookie cutters to make with my 3d printer. There is a great youtube channel with around 100 tutorial videos on different tools and designing methods. Search for Lars Christensen. I beli eve he puts out several videos per week. Just my .02 on Fusion.

    Tim

  9. #199
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    Tim, thanks for the info. So definitely an option for any folks that want to try it out. There is a free trial for the software and then some options to continue using for free if you fall under specific categories.

    After 4 years of learning blender and finally feeling half way competent with it, I am sticking with it. She's not pretty but she's the one I brought to the dance.
    (though I will open zbrush one of these days)
    Last edited by oscarl48; 03-25-2018 at 02:06 AM.

  10. Default

    Quote Originally Posted by oscarl48 View Post
    A member on the blenderartist website shared his node setup on how he creates depth maps. It is a lot better than my method so going back and redoing a few of my old renders with it. Here is the M60 tank at a different angle. I purposefully took the long perspective to see how it would deal with a deep model.

    For anyone learning blender this website is a good resource.

    For new Carvewright members, you can import grey scale depth maps into designer to create new patterns. Its a great way to make patterns if you don't have all the advanced add-ons. There is a steep learning curve to make good depth maps but it is doable with a little bit of patience and perseverance.
    Is there any info on this node setup?



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