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Thread: Using blender 3d to create stl for CW pattern

  1. #241
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    Some speed modeling practice.
    Attached Thumbnails Attached Thumbnails CW symbols.png  

  2. #242
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    Pattern takes less than 5 minutes to model.

    Open a circle with 18 verts.

    Select alternating verts in edit mode. Size smaller. Creates the star.

    Select all and duplicate and expand out to create the star mesh.

    Select all and extrude up to give it volume.

    Select all and duplicate. Creates a second star.

    Size smaller and it becomes second inner star. Done.
    Attached Thumbnails Attached Thumbnails CW Christmas star.png  
    Attached Files Attached Files

  3. #243
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    Create a simple shape and then apply array modifier to repeat it across x and y for a super fast model and pattern.
    Attached Thumbnails Attached Thumbnails CW Japanese screen.png   Blender Japanese screen.png  
    Attached Files Attached Files

  4. #244
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    No reason other than I could. Did a search for primitive tools and it popped up. I was a little shocked since I was unaware it was a thing.
    Attached Thumbnails Attached Thumbnails CW primitive tools.png  

  5. #245
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    Old wagon wheel. Made the model and cnc pattern first and then went back and used it to render a picture.

    The texture was made from a picture of one of my trees and applying to wheel geometry using the displacement modifier.

    lol. I just saw an error as I was posting the pictures. I need to rotate the spokes by 15 degrees so they don't fall right on the seams.
    Attached Thumbnails Attached Thumbnails CW old wagon wheel].png   old wagon wheel name small.jpg  

  6. #246
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    Default Cleaning out some of my library

    I am cleaning out some of my library. Threw a bunch of patterns into the store for consideration and sharing these.

    The raised cross will require some draft due to the thin points.
    Attached Thumbnails Attached Thumbnails CW hoplite shield.png   CW jigsaw blade.png   CW relief cross.png  
    Attached Files Attached Files

  7. #247
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    Very nice patterns!! The cross is beautiful! Thanks for sharing!!!

  8. #248
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    Good. Hopefully they are of use.

  9. #249
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    Default Practice exercise

    For something a little different. Here is a small practice exercise on simple morphing of a base geometry.

    Take the STL file and load it into blender.

    It is low poly so you will have to apply a subdivision surface modifier. Apply at least 3 subdivision to have enough geometry (the high poly was too large to upload to the forum).

    Now go into sculpt mode and use the grab brush. Now just move the geometry to create new facial expressions. Have fun.

    For a more advanced exercise go into edit mode and change the eyes and tongue to a separate selection so they are not affected with the skull morph.

    The picture is the low poly skull, the high poly skull, then two examples of me using the grab brush to move pieces of the skull to change the expressions.

    For folks that don't want to do the exercise the patterns are enclosed.
    Attached Thumbnails Attached Thumbnails CW practice skulls.png  
    Attached Files Attached Files

  10. #250
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    Aug 2013
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    Kiel, Wisconsin
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    Nice job Oscar, I like!

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