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Thread: Using blender 3d to create stl for CW pattern

  1. #301
    Join Date
    Apr 2014
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    Texas
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    Default Jumping ATV


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    Playing with the bas relief gray scale node setup. It is a pleasure to play with. It is almost dialed in.

    You probably recognize this old pattern. I made this 4 years ago and it was probably one of my first complex models.

    Tried a few different angles to see what they looked like.

    For any new folks, right click on the image and then left click "save image as".
    Attached Thumbnails Attached Thumbnails jumping atv.jpg   jumping atv2.jpg   jumping atv3.jpg   jumping atv4.jpg  

    bas relief setup.png  

  2. #302
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    Default Colonial Viper


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    Battlestar Colonial Viper

    Going back to old models and seeing how they look at grayscale.
    Attached Thumbnails Attached Thumbnails viper.png   viper2.jpg  

  3. #303
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    Texas
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    Default


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    Just figured out a really simple technique for kaleidescope type patterns. Using blender 2.8.

    1. Create a simple shape.
    2. Move off center.
    3. Duplicate a number of times around center and join.
    4. In edit mode, go to vertex button
    5. Select > Hooks
    6. Select > Hook to new Object (will create an empty in object space)
    7. In object mode > Select empty and rotate
    8. Resulting shape can be exported as a model/pattern
    Attached Thumbnails Attached Thumbnails 2019-05-20 17_14_37-Window.png  

  4. #304
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    Default


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    If anyone is interested I made a short tutorial on how to setup the blender software to create these rosette style patterns.

    https://www.youtube.com/watch?v=udwfJfzrJEI

    Post Script

    You can get quite a bit of variation using different shapes and number of branches.
    Attached Thumbnails Attached Thumbnails 2019-05-27 00_37_59-CarveWright - [Untitled Project].png  
    Last edited by oscarl48; 4 Weeks Ago at 12:42 AM.

  5. #305
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    Texas
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    Default


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    The node setup from Jacob (DevilsDJ on BlenderArtists website) is pretty amazing. I am getting results that rival the node that I purchased a while ago which unfortunately does not work with the current versions of blender.

    Made a super fast low detail B-52 for a weekend modeling challenge. I think it looks pretty good as a depth map image. Not perfect but a fun pattern.

    * For any new folks: Click on the black and white image > save image as > and import as an image into designer.

    Let me know what you think.
    Attached Thumbnails Attached Thumbnails 2019-06-02 12_03_12-CarveWright - [Untitled Project].png   B-52.jpg  

  6. #306
    Join Date
    Dec 2017
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    Tega Cay, SC
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    13

    Default


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    You make it seem so easy!!! Very nice details.

  7. #307
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    Apr 2014
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    Default


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    lol. Just a lot practice and a whole lot of perseverance.

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