I have made a wooden gear. I scanned an actual gear in photoshop, then outlined the image and blackened the gear. Next, I imported the 2-dimensional image of the gear into a carvewright file. I used material that was .75" thick and 1.75 in wide. I placed this on the end of the board. even though the widths of my board were accurate, I was asked if I want to scale. I had choices of abort or continue with scaling. Even though I did not
want to scale, I continued anyway because the gear will still work OK if it is a little bit smaller.
I told it to carve .700" deep. It carved a gear, however, the gear is tapered in the thickness direction. I really wanted the gear to be uniform in the thickness direction. Any suggestions on how to keep it even so that I get a uniform gear? Attached is the bmp file that I generated in photoshop.
This is about my 5th or so carving. I think I have the hang of it. I have read a lot of postings of other people. I get the impression that more people use Corel than Photoshop. I find this hard to imagine, unless it is just that Corel is easier to use. I always believed that Photoshop is the Cadillac and Corel is a Chevy. It takes some know-how to use Photoshop. I have used Photoshop well over 13 years. The thought of downgrading to Corel, and having to learn Corel's idiosyncracies is not what I have in mind but I am willing to do so if I can better use my carving machine. Photoshop is the industry standard for the printing industry.
This thread is about making wooden gears, but I also want to know from someone authoritative on an opinion about Photoshop vs Corel. Thank you in advance.
Incidentally, I think the CarveWright is awesome. I have a CNC vertical mill and to me writing a carving in the CarveWright software is much easier than programming in G-code. The Carvewright people have done a good job. I have ordered the scanner and can not wait until it arrives.