For some reason there was a line around the edge after the STL importer so I trimmed it off. Then I also removed the flat part.
For some reason there was a line around the edge after the STL importer so I trimmed it off. Then I also removed the flat part.
Exporting this as an STL is taking forever.
For some damn reason, I can trim the edges, but it wont save those changes to the pattern. I can save into a new file, either by exporting to a new STL (but the deep cut edges repeat themselves at the new width), or with PTN, or MPW, but neither of those can save into the favorites tab to be used as a pattern. I feel like I am failing at all angles. Do I need PE to continue?
Do you have the Pattern editor? (Are you having floor feather issues?)
No I haven't purchased that. .
Yes, it is still giving me a complete floor feather...
Ok, try the following trick. First get rid of all the box corners including the two top corners of the of the curved end. Now import into the STL importer. Flip it upside down. Convex towards you. Now save it to the favorates. (Unpush the carve to full depth button first.) Now in Designer, invert the pattern and turn off floor feather. How is that?
Dang, that is a trick for sure. That looks like it worked mostly. The only issue I see now is that when I select a feather, it doesn't show up in the rendering...
Now you need the trim again! Feather does not work because the pattern comes to the top. The invert moved the problem boundary from the bottom to the top.