Page 7 of 8 FirstFirst ... 5678 LastLast
Results 61 to 70 of 77

Thread: First whack at grayscale geometry. Direction pls

  1. #61
    Join Date
    Nov 2008
    Location
    Vancouver Island
    Posts
    8,193

    Default

    For some reason there was a line around the edge after the STL importer so I trimmed it off. Then I also removed the flat part.
    Attached Thumbnails Attached Thumbnails trim lobo.PNG   wand lobo.PNG  

  2. #62
    Join Date
    Apr 2014
    Location
    Murray, Utah, United States
    Posts
    55

    Default

    Quote Originally Posted by bergerud View Post
    For some reason there was a line around the edge after the STL importer so I trimmed it off. Then I also removed the flat part.
    Ok, I am hot on the trail now! Thank you! Do I need to have PE in order to trim these edges? It looks like in order to get the edits done in editor, after trimming the edges, I just need to export as an STL, and import it again, is this right?

  3. #63
    Join Date
    Apr 2014
    Location
    Murray, Utah, United States
    Posts
    55

    Default

    Exporting this as an STL is taking forever.

  4. #64
    Join Date
    Apr 2014
    Location
    Murray, Utah, United States
    Posts
    55

    Default

    For some damn reason, I can trim the edges, but it wont save those changes to the pattern. I can save into a new file, either by exporting to a new STL (but the deep cut edges repeat themselves at the new width), or with PTN, or MPW, but neither of those can save into the favorites tab to be used as a pattern. I feel like I am failing at all angles. Do I need PE to continue?

  5. #65
    Join Date
    Nov 2008
    Location
    Vancouver Island
    Posts
    8,193

    Default

    Do you have the Pattern editor? (Are you having floor feather issues?)

  6. #66
    Join Date
    Apr 2014
    Location
    Murray, Utah, United States
    Posts
    55

    Default

    No I haven't purchased that. .

  7. #67
    Join Date
    Apr 2014
    Location
    Murray, Utah, United States
    Posts
    55

    Default

    Yes, it is still giving me a complete floor feather...

  8. #68
    Join Date
    Nov 2008
    Location
    Vancouver Island
    Posts
    8,193

    Default

    Ok, try the following trick. First get rid of all the box corners including the two top corners of the of the curved end. Now import into the STL importer. Flip it upside down. Convex towards you. Now save it to the favorates. (Unpush the carve to full depth button first.) Now in Designer, invert the pattern and turn off floor feather. How is that?

  9. #69
    Join Date
    Apr 2014
    Location
    Murray, Utah, United States
    Posts
    55

    Default

    Dang, that is a trick for sure. That looks like it worked mostly. The only issue I see now is that when I select a feather, it doesn't show up in the rendering...

  10. #70
    Join Date
    Nov 2008
    Location
    Vancouver Island
    Posts
    8,193

    Default

    Now you need the trim again! Feather does not work because the pattern comes to the top. The invert moved the problem boundary from the bottom to the top.

Page 7 of 8 FirstFirst ... 5678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •