Quote Originally Posted by Alan Malmstrom View Post
Thats an artistic looking peice. And a little bit of work to get it done I bet. I've been eyeballing that ZBrush and even signed up for the forum. The drawing curves for creating profiles on round shapes is cool. Its just like what I was trying out in GIMP almost. There are capabilities for doing all kinds of stuff there. I don't think I will get it though but boy I could have some fun learning it. I like playing around with Scultris for now. png alpha brushes and subdividing to get higher resolution and all.

There is no rulers or guides in ZBrush but I guess there are ways to put an image on the plane to use as a reference. And I'm not sure that you can export anything other than screen shots as depth images.

Alan
Alan,

Zbrush was literally the firrst program I got in early 08..back then it was that or mudbox for digital sculpting. With the options available today I am not sure I would have ended up with zbrush...sculptris is a Very good program and you can do everything you need for cnc models in it combined with a polygon modelor...hexagon is a great one to get from daz and is free for the month of febuary. Other great program I got a few months ago is 3d coat...from the looks of it you do just about everything you can do in zbrush and you can get a student liscence for $99.00 - you dont have to be student it just has some very minor limitaions..great ddeal at 99 - I picked it for retopologizing models.

Zbrush and exports..lot you can export - depthmaps displacement maps normal maps AO maps etc..obj at various poly counts..renders..and yes you can use image plane for for reference. If the same programs wee out in 08 I would probably have 3d coat and sculptris..no need for zbrush from my end....cool part though with pixologic all updates are free.

And yep this model took some time..been playing with it on and off for a while..but sculpting, which I'm sure your seeing, can be addictive..lol and digitally..no mess and undo