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    Bergerud, here is a section describing the maps....

    Bergerud, here is a section describing the maps.
    A displacement map is real geometry (polygons), while a bump map is tricks of light to make it look like it has real geometry. Normal maps are like...
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    Here is an article on displacement maps in...

    Here is an article on displacement maps in Zbrush.
    http://www.pixologic.com/docs/index.php/Creating_Displacement_Maps
    Just one of the many pages on the web dealing with this subject.

    added...
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    Ok taking a primitive head (provided in Silo),...

    Ok taking a primitive head (provided in Silo), here is what I got from it. Now I need that bottle of scotch John keeps talking about to clear my head:)
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    Example of the loft command in Moi3d. Take 2...

    Example of the loft command in Moi3d. Take 2 profiles, and space them a set distance, then loft the profile between the two. This is fine for anything that would be similar to an item turned on a...
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    Bergerud, you have it right, there are a few...

    Bergerud, you have it right, there are a few methods of UV mapping, cylinder is one, Ball shape, shrink wrap to mention a few. I am not that versed in them but know of their existence. As for...
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    And here is what they would look like when taking...

    And here is what they would look like when taking the same profile in Moi and making it into a 3d pattern.

    As I said these are not finished, I plan on sculpting the knight to give it a horse...
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    I have been playing around with the patterns for...

    I have been playing around with the patterns for the rotary jig some, and figuring out how to unwrapp a 3d pattern. What I will show here is a very simple chess set, all but the knight was done using...
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