Bergerud, here is a section describing the maps.
A displacement map is real geometry (polygons), while a bump map is tricks of light to make it look like it has real geometry. Normal maps are like...
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Bergerud, here is a section describing the maps.
A displacement map is real geometry (polygons), while a bump map is tricks of light to make it look like it has real geometry. Normal maps are like...
Here is an article on displacement maps in Zbrush.
http://www.pixologic.com/docs/index.php/Creating_Displacement_Maps
Just one of the many pages on the web dealing with this subject.
added...
Ok taking a primitive head (provided in Silo), here is what I got from it. Now I need that bottle of scotch John keeps talking about to clear my head:)
Example of the loft command in Moi3d. Take 2 profiles, and space them a set distance, then loft the profile between the two. This is fine for anything that would be similar to an item turned on a...
Bergerud, you have it right, there are a few methods of UV mapping, cylinder is one, Ball shape, shrink wrap to mention a few. I am not that versed in them but know of their existence. As for...
And here is what they would look like when taking the same profile in Moi and making it into a 3d pattern.
As I said these are not finished, I plan on sculpting the knight to give it a horse...
I have been playing around with the patterns for the rotary jig some, and figuring out how to unwrapp a 3d pattern. What I will show here is a very simple chess set, all but the knight was done using...