Some speed modeling practice.
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Some speed modeling practice.
Pattern takes less than 5 minutes to model.
Open a circle with 18 verts.
Select alternating verts in edit mode. Size smaller. Creates the star.
Select all and duplicate and expand out to create the star mesh.
Select all and extrude up to give it volume.
Select all and duplicate. Creates a second star.
Size smaller and it becomes second inner star. Done.
Create a simple shape and then apply array modifier to repeat it across x and y for a super fast model and pattern.
No reason other than I could. Did a search for primitive tools and it popped up. I was a little shocked since I was unaware it was a thing.
Old wagon wheel. Made the model and cnc pattern first and then went back and used it to render a picture.
The texture was made from a picture of one of my trees and applying to wheel geometry using the displacement modifier.
lol. I just saw an error as I was posting the pictures. I need to rotate the spokes by 15 degrees so they don't fall right on the seams.
I am cleaning out some of my library. Threw a bunch of patterns into the store for consideration and sharing these.
The raised cross will require some draft due to the thin points.
Very nice patterns!! The cross is beautiful! Thanks for sharing!!!
Good. Hopefully they are of use. :)
For something a little different. Here is a small practice exercise on simple morphing of a base geometry.
Take the STL file and load it into blender.
It is low poly so you will have to apply a subdivision surface modifier. Apply at least 3 subdivision to have enough geometry (the high poly was too large to upload to the forum).
Now go into sculpt mode and use the grab brush. Now just move the geometry to create new facial expressions. Have fun.
For a more advanced exercise go into edit mode and change the eyes and tongue to a separate selection so they are not affected with the skull morph.
The picture is the low poly skull, the high poly skull, then two examples of me using the grab brush to move pieces of the skull to change the expressions.
For folks that don't want to do the exercise the patterns are enclosed.
Nice job Oscar, I like!
Thank you. They were fun to build. Hopefully it is a little fun for anyone trying to learn the software.
Here are my latest patterns for my library. A spoon and some architectural elements. Of the two, the dang spoon was a lot more painful to build. It took forever to smooth out the bowl portion of the spoon.
Very attractive design!!!
dbemus, thank you. :)
For the blender users. Here is another practice piece.
Enclosed is a basic head base mesh (low poly). Using your different sculpting tools you can morph it to whatever you want or need.
Using the base mesh I am working on an old man pattern. Slightly more advanced and fun is the Victorian vampire image. I used the same base mesh to create that image as well. It was for a "just for fun" graphics contest using blender.
I uploaded an early version of the pattern in the pattern sharing section if anyone is interested. I am still working on the pattern and it will eventually go into my library when completed. I will also be adding some hair at some point to finish it out.
Really happy with the end result.
I bought some anatomy models for reference for my sculpting and this was a practice session with them. Still have a really long ways to go.
Would love to see what other folks come up with.
Too many projects not enough time. Dick's newest clock was amazing. I still have to design and build my own.
Post Script:
I'm still playing with the model. Took it back into sculpt mode and started playing with facial expressions.
Here is grumpy old man.
Post Post Script:
Now happy old man.
I wasn't sure if they would work since a whip is so thin but tried it anyway. Newest hobby is paracord bull whips. I've constructed two so far. Not super loud. I can get around 90db out of them. Professional ones of course are a lot louder but still pretty happy with mine.
Pattern is of the whip only.
Simple line spun around an axis using the ring modifier. I have the model shape modifed/curved with a bezier curve so I can change the shape easily. I may try to wind it up for storage later. :D
Morning star
5 minute pattern.
Three elements: sphere, cone, cylinder.
I messed around with Blender years ago, but quickly became frustrated with it and gave up.
But @oscarl48 seeing what you are doing makes me think I should try it again.
It took me until the 3rd attempted time before I was able to stick with it (aha moment). I kept at it because it has some amazing abilities.
It is a lot to learn but for pattern building all you need is the modeling portion. The newest beta version is striving for a more mainstream user interface. It is throwing me for a loop because I was finally comfortable with the non-mainstream interface. I pretty much have to relearn it all over again. But it is a ton of fun.
Its only limitation for me is me. With enough time and effort you can pretty much model anything limited only by your skills. Mine are still in what I call an advanced basic. :)
It's sometimes a little bit of work to create simple 3d shapes using basic so here are some patterns to speed things up.
oscarl48
Very useful! Thanks for sharing!!
dbemus, hopefully they are useful at some point.
Playing with modeling today on a fun project, a ram skull. The fun modeling part was the horns.
The enclosed pictures are: the pattern, the low poly I made as the starting base, and finally the end render of the 3d model. Final model was only 400K. So not super hi-poly.
Wow!!! Impressive work!! Looks like the real object!
dbemus, thanks. It was a fun sculpt.
Here is a material node setup for an abstract swirl pattern. The resulting pattern was too large to post unfortunately.
Add a plane. Apply a material to the plane. Go into the node editor for the material and build the node tree. You can then tweak the numbers to get completely different shapes.
P.S. Reduced the size of the pattern and was able to upload for anyone interested in carving it without playing with blender.
After reading all your posts about Blender, I decided to down load it again. The patterns you create are amazing and you make it sound so easy!!! Thank you for all your contributions to this forum.
That is awesome. My recommendation is to start with 2.8 instead of 2.79 due to its more standard user interface. It is still not 100% stable but it is the future of the software. I am also still just learning it as well.
Lol. Easy is relative though once you get past the user interface and start thinking in terms of 3d it really is easy and a ton of fun.
Would love to see some of your efforts. Don't be discouraged if they are not perfect when you start. Mine are still far from where I want them to be.
That I did. 2.8 with a bunch of You Tube tutors.
I am having a heck of a time trying to learn 2.8. I can't find half the stuff I need when I need it. I might take this time and start learning zbrush as well. But I agree with a lot of users that the zbrush UI is worse than bad.
Regardless, I wanted to do some sculpting practice and I wanted to do a big cat head. Made a quick primitive to start. Here is the stl file of it for you'all to play around with sculpting.
Would love to see what folks can make with it. You can always add to it as well for a mane or to make it more of a fantasy figure. Not sure what direction I am going with either. Clean slate.
A fun little sculpt. Not anatomically correct but then I have no clue what a big cat looks like in the inside. ;)
cnc pattern is mediocre. Again, not all 3d models make good patterns.
P.S. Went back and did a few more slices and some patterns were okay. If I was going for a pattern I would go back and tweak the model a bit more and get the depth proportions better.
Okay. A bottle of wine later these looks like the funky yellow submarine (Beatles movie) type of images.
What do you all think? lol
If you have to tell them it is a Beatles movie, they probably won't get the idea. Those of us that do know the movie will understand and yes they are nice as well
I remember the tune and the movie. Nicely done patterns!!
lol. I think that may mean we are just over the hill then.
Lol.....
OK I'm old enough too.
I broke down and downloaded Blender again last night.
It's come a long way in 5-7 years or whatever it's been since the last time I messed with it.
Not that I spent any real time with it yet, but it was noticeably different.
But I also installed the most recent beta.
Blender is a pretty amazing program but I am super frustrated with 2.8. I can't find anything anymore. For now I am building in 2.79 and then rendering in 2.8. It renders anywhere from 30% to 50% faster thanks to using both CPU and GPU processing.
Let me know if there are any big gotcha's and we can both learn.
Thanks.
It'll be a slow process for me to Learn it, I don't have much time available. Just a few minutes here and there, but I'll get it little by little, maybe............
I think I promised this tutorial months ago but finally got to it. Trying new software and format. Still not sure if any good but here is my first attempt with it.
Simple Gothic cross modeling in less than 3 minutes. I shared the pattern from a variation of the model a while ago.
https://youtu.be/_Lq0TXFl3Sg
Wanted to show off some new models for my library. If I ever test carve I may throw them into the depot. Pretty happy with them.
Very cool, Oscar!! Nicely done!
Them look great Oscar. Very clean looking.
Nicely done Oscar!