Oscar, I was just saying the terminology you use to explain how you do what you do is Greek to me. For instance, I have to learn what a decimation filter is. I will look up Blenderguru and tutor4u
Clint
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Oscar, I was just saying the terminology you use to explain how you do what you do is Greek to me. For instance, I have to learn what a decimation filter is. I will look up Blenderguru and tutor4u
Clint
Clint. I understand now. And it is Greek. :)
Oscar - "traditional" is a naughty word. I thought we all think outside the box.
Scooby. That's the problem. I've forgotten what the box looks like.
The image that came to me was a bunch of human figures falling through the hour glass since time was not waiting for them. A real hour glass, even a fun kitchen design, never even came to mind. :roll:
Not sure if it can be done, but from what I can see viewing videos. Blender it is a awesome program that can do some wild stuff. when I tho8ught a bit on the subject of time waits for no man, I get an image of a man watching or trying to keep up with time (type text) pulling away leaving him behind. Time waits for no man thinking could be incorporated into a trail/road that time is traveling on.
Mugs, that is some cool imagery.
It can definitely be done and fairly easy with the right techniques. I might play with the idea more if I can find some time. Too many projects and too little time (plus back to work).
I have an idea of what this would look like but not sure how to make the patterns. I also have an idea how to make the timer with the CW and it doesn't involve a lathe. I wish I knew more about making patterns. Give me a couple of weeks and maybe I can get my idea on the computer and you can take the idea and tweek it.
I am waiting for a Blender rendition of the hour glass with the people falling thru.
Clint
And by popular demand a quick rendering of an hour glass with people falling through. :)
That's hilarious Oscar! Really cool!
Blender foundation has released a series of 25 instruction videos aimed at new Blender users. The Blender foundation are the guys developing Blender 3d.
https://www.youtube.com/watch?list=P...&v=kes2qmijy7w
Focus on the modeling tutorials. The rest is pretty awesome but not used for pattern building.
- O
Thanks Oscar for both - I saved the address. Now I just have to do it.
Clint
myshop1044 had a really cool experiment on how to make a candle holder. In blender it is super easy to make the circular patterns like that. You just have to define the outline of the model and then apply the screw modifier. Tada...you have a model you can export as an stl.
I used 64 steps to define the circle and then applied a subsurf modifier but you can just use a larger step number to refine the geometry and skip the subsurf. Like Perry said, many ways to skin the cat.
Another one for my library. So far I've spent 2 days working on this model (about 8 hours). I still need to build the accessories for it. Still deciding whether I want to go red dot or scope for it.
Its been a busy last few months with trying to remodel portions of the house and building some larger pieces like the tv stand and work bench. Finishing up a garden swing now. As you would have it, I am one 2x4 short for some cross braces. Should be complete hopefully next weekend. I have been really focused on learning the artistic side of 3d rendering and how materials and textures work on blender and other software. I bought zbrush and I haven't opened it since it means another large expenditure in time to learn the interface. I think the learning curve will be shorter than blender but its taken me over three years of playing with blender to get to where I am at (an advanced beginner).
Hopefully I can find some time to start learning that software as well. But wanted to show a small update of the few patterns I have built in the last few months. Whenever I have a chance to test carve some of them I will put into the pattern shop. A few will end up in your Christmas stockings.
The peacock was a commission piece for a fireplace mantel.
Showing off a few examples of them as rendered pieces.
oscarl48
Looking good!!!
You will love Zbrush. Yeah the interface and the way things get done is a whole new learning curve but since you have 3d experience it will go much faster. Check out Gnomon Workshop - https://www.thegnomonworkshop.com/ or Pluralsight - https://www.pluralsight.com/ both have excellent training and month to month memberships. They will bring up to speed super quick. Any polygon modelor and zbrush and you can create anything. Lol only limits are our abilities.
btw - I am assuming you have a tablet and pen. If not it's pretty much a must for zbrush.
Good Luck
Zbrush is pretty good. You can set it up to use gimp as the z app link software. There's several ways to bring raster images in to make height. That's what I like to do.
John, thanks I'll definitely look at the sites. I do have a tablet and pen and I agree its a must for sculpting. Blender has okay sculpting capability but zbrush is the standard so couldn't pass on it for too long, but I am dreading the learning curve as it feels like I just climbed passed another learning plateau in blender. I'll just have to carve sometime somewhere. Who needs sleep anyway.
Alan, I will also look into doing that. Blender does the same and I am curious to see which one does it better in different scenarios.
- O
Newest pattern for my library.
Would love to see what other folks are building for themselves.
Added rendered image of the model.
Nice Work!!!
Getting ready to build a fly tying bench 65x24
John,
That is going to be amazing. Hope you post pictures of the finished bench.
The model looks amazing as well. Beautiful work.
- O
Another one for my library. I just imported the model so not optimized as a cnc pattern. It would probably take me hours of tweaking and test carving a few times to get it right so simply going into my library for some future date to play with. But I thought it was cool model and pattern. Made it for a 3d modeling contest.
Awesome!!!
That is very cool Oscar.
Mike
Thanks guys. That was a fun model to build.
I thought I had a great concept for a pattern for the pattern depot but the concept and the execution did not match. My skills did not match the image in my head. But I did see how useful the draw functions in blender can be. I rough drafted the idea in blender before starting to model. Having a drawing pad is a definite plus. After the rough model was done I added detail by sculpting.
Though not happy with the cnc pattern (still going into the library), I rendered the model using a stained glass material and I think it came out pretty good. At least in my opinion.
Press "D" while using a drawing pen on your pad.
Wow!! I like the CNC pattern with the circular background. Really looks sharp!
Thank you. I am a torn in that the pattern I made is not terrible but it's not what I was aiming for.
I also like the circular background. It always takes me a bit to time to figure out how to do that stuff for design layering in designer since its not my main pattern modeling software. I always have to keep playing with merge and clip carving settings before I accidentally stumble on what I need. I tend to forget what I did between pattern building.
So for anyone wanting to use the background, it's done in designer and its all about grouping. I nested the circles in each other. You can build as many circles as will fit in the depth of the wood as you want.
You want to keep the central pattern outside the groups so you can add draft if you want.
- O
Thank you for the informative example. I will have to give it a try!
Connie, yes and it does drive me crazy at times. :mad: I just spent an hour trying to figure out how to do something. And I know I've asked the question before.
I finally found the thread and it was you that helped me out on it along with the rest of the gang. How to texture a font. This time I am saving a screen shot so I don't re-forget. I've built a fairly large library of textures.
Another benefit of using a 3d program is you can visualize the piece you are building to get a sense of proportion. Building a spice rack for the kitchen and this allowed me to show the wife and get an approval to proceed.
And here is the actual project completed this morning. I've ordered the glass spice jars but they won't be in until mid-week. So for now just putting the different spice containers I have. Decorated the spice rack with a jalapeno pattern I whipped up. My favorite spice is "hot". Ghost pepper and Carolina Reaper are good.
A member on the blenderartist website shared his node setup on how he creates depth maps. It is a lot better than my method so going back and redoing a few of my old renders with it. Here is the M60 tank at a different angle. I purposefully took the long perspective to see how it would deal with a deep model.
For anyone learning blender this website is a good resource.
For new Carvewright members, you can import grey scale depth maps into designer to create new patterns. Its a great way to make patterns if you don't have all the advanced add-ons. There is a steep learning curve to make good depth maps but it is doable with a little bit of patience and perseverance.
So many tools, so little time!:p I really want to learn to make better 3D patterns but haven't been able to dedicate the time to it. I downloaded Fusion 360 a couple of days ago--but again haven't made the time to spend with it other than viewing a couple of the tutorials. It looks like a pretty steep learning curve before I can make something usable. Someday perhaps!
It can be a pretty steep learning curve. But you also bring up another amazing software package. Fusion 360 is another package for pattern building. In my opinion, it is a better choice between blender or fusion 360 for 3d modeling making for physical implementation (3d printing or cnc). Blender is geared for art/entertainment. Fusion 360 has CAD/CAM pedigree that allows more precise model creation. I have not used fusion 360 so can't state which one is harder to learn but my spidey sense tells me blender is probably a lot harder because of the non-standard user interface and additional bells and whistles.
Maybe some of the fusion 360 users can share their thoughts. Fusion 360 is one of the industry standards.
I use Fusion 360 for my 3d needs. I am not proficient by any means. I typically design cookie cutters to make with my 3d printer. There is a great youtube channel with around 100 tutorial videos on different tools and designing methods. Search for Lars Christensen. I beli eve he puts out several videos per week. Just my .02 on Fusion.
Tim
Tim, thanks for the info. So definitely an option for any folks that want to try it out. There is a free trial for the software and then some options to continue using for free if you fall under specific categories.
After 4 years of learning blender and finally feeling half way competent with it, I am sticking with it. She's not pretty but she's the one I brought to the dance.
(though I will open zbrush one of these days)