View Full Version : Basic Blender Tutorial
gmalanoski
03-04-2008, 08:57 PM
I have (very) created a very basic, and needless to say "rough", tutorial for getting models from Blender into the CarveWright Designer. Please note that I am not an expert, but I have been tinkering with this for a while now and will be more than happy to try and field your questions.
I would also like to encourage anyone else who has knowledge of this, or any other product which may be used in pattern development, to create tutorials to guide the rest of us in the use of those products, specifically to aid the users of this forum on matters which we will encounter. Anything general has probably already been created in other places on the web.
To view the tutorial, you need the Adobe Acrobat (or compatible) viewer.
Here is the tutorial (http://www.malanoski.com/downloads/blenderpatterntutorial.pdf).
Good luck & happy carving!
wynpotter
03-05-2008, 09:17 AM
Thanks for the tutorial, I have blender and now I have a way of using it. Thanks again Wyndham
gmalanoski
03-05-2008, 09:25 AM
You're welcome Wyndham. Please keep us updated on your progress. :)
ChrisAlb
03-05-2008, 10:25 AM
Hey Greg,
Hat's off on the tutorial!! Very well done and a great place to start from for using the program. Much appreciated by all I'm sure!
THANKS!!
gmalanoski
03-05-2008, 10:52 AM
Thanks for the kind words Chris!
If anyone is interested, I've ran across another set of tutorials located at the BlenderUnderground. They are here (http://blenderunderground.com/2007/07/18/blender-basics-part-1-video-tutorial-completed/). I haven't watched them yet, but if the boss goes into a meeting......
Apollos
03-05-2008, 06:34 PM
Hey all,
I'm the broadcaster of the Blender Basics series linked to above. I noticed this link in my logs, and wanted to say thanks for linking. There are currently 5 parts to the series, the first three would apply most directly.
I hope you find the tutorials useful, and you are most welcome at the Blender Underground forums: http://blenderunderground.com/forums.
The main community site for support, etc., is http://blenderartists.org.
I'm not an owner of this machine, but if I were, no trees would be safe. :p
P.S. I may post about this tutorial on my blog. gmalanoski, would it be OK to use the final image from the tutorial? Thanks in advance.
Apollos
gmalanoski
03-05-2008, 06:57 PM
Apollos,
Welcome to the forum! I have no problem with you using the image, go right ahead. If you can't pull the image for any reason, just pm me and I'll get it to you.
As you can see, we utilize Blender a little differently than those of you doing animation. Nonetheless, modeling is modeling. :) And, if you had one, the machine would consume all of your time and you'd never get anything done!
If you can think of any topics or resources specific to what our needs here might be, we would sure be appreciative of your input.
If you have any questions, please let us know. There is a great group of people here who routinely offer good help and answers!
Again, welcome. :)
Apollos
03-05-2008, 07:35 PM
Thanks for a warm welcome. It's great to see people are using Blender for this -- it seems like such a great machine -- and it's a great application for a 3D program! :D
Here's a link to the blog post: Blender for Woodworking (http://blenderunderground.com/2008/03/05/blender-for-woodworking/).
I hope it's OK that I mirrored the tutorial for reliability (I link directly to this thread first).
There are lots of great resources (I notice you already linked to the Neal Hirsig videos). BlenderNewbies (http://blendernewbies.blogspot.com) is also a great resource. The online documentation for Blender is here: Blender Documentation (http://wiki.blender.org/index.php/Main_Page). There are also some video tutorials here that you might find useful: Blender Video Tutorials (http://www.blender.org/education-help/video-tutorials/)
As you can see, we utilize Blender a little differently than those of you doing animation. Nonetheless, modeling is modeling. :) And, if you had one, the machine would consume all of your time and you'd never get anything done!
Blender does that quite well also! Thanks again and happy Blendering/CarveWrighting! :cool:
TIMCOSBY
03-06-2008, 01:35 AM
for the tutorial.
gmalanoski
03-06-2008, 06:19 PM
for the tutorial.
You all are very welcome. This forum is unlike any other I have participated in. Everyone here is so eager and willing to help, it is truly impressive. So, the least I can do is try to contribute and add to the collective. :)
TIMCOSBY
03-10-2008, 04:17 PM
had a tutorial on how to create the monkey..........were a needy bunch too huh!
gmalanoski
03-11-2008, 07:10 AM
had a tutorial on how to create the monkey..........were a needy bunch too huh!
Tim,
The monkey is a built in model. So, are you referring to the actual modeling process?
liquidguitars
03-11-2008, 10:14 AM
well done, the world of 3D and Carvewright just got a bit bigger.
LG
TIMCOSBY
03-12-2008, 12:41 AM
Tim,
The monkey is a built in model. So, are you referring to the actual modeling process?
but i realize it may be a bit long so we will wait a couple of days on it from you o.k. :rolleyes: most of us knot heads need a step by step process to make it to the dinning room table for breakfast.
most stuff is referenced for animation and stuff and not really geared towards carving with the carvewright. i think i will mention patterns over on the zbrush forum they probably don't even know this exist and could be a revenue stream for them in there off time. seems they can create all kinds of monsters and stuff in only a few hours.
gmalanoski
03-12-2008, 07:39 AM
Tim,
I truly wish I could demonstrate this for you. However, anything I would create would be inferior to the resources which are already available. My best recommendation on this would be to watch Neil's tutorials (http://www.gryllus.net/Blender/3D.html) and focus on the "Object Mode Modeling" and "Edit Mode Modeling" videos within the "Blender Video Tutorials" section.
There is also a video under "Basic Blender GUI" called "Background Image". This video would be extremely helpful and guides you as to how to place an image on the background, say from the net. Basically you would then trace it (manually) to begin creating your model. Once you have your 2d model, you can then begin the extrusion process to add depth.
I'm not sure if you have viewed any of these yet, but they are an excellent resource to learn the fundamentals. If this "knot head" were to recreate these, you would most likely be completely lost!
HTH,
Galations5.5
05-15-2009, 05:09 PM
I am familiar with blender but I am still learning. WHen you import the file how can you set depth on for the gray scale?
Russel
08-26-2012, 06:57 AM
Your tutorial on Blender for Carvewright is fascinating, but I have a Blender version 2.6x. Obviously, the tutorial shows very different screens and shortcuts than my version does. Has the tutorial ever been updated, at least, past version 2.5? I am old and need to be spoon fed, so to speak. I am still trying to acquaint myself with Blender, but also Carvewright software.
RPW
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