PDA

View Full Version : Undesirable Centerline text behavior



DickB
05-29-2014, 09:03 AM
I have carved several of these 28" x 14" area lake maps as they are popular items. This is a good one from quite a while ago done with Designer 1:
69744

I carved one Tuesday and used Designer 2 as it is supposed to have improved Centerline. Carving proceeded from left to right as you view the board, the the bit was swapped and Centerline started. I was surprised to see that the trailing "e"s of "Little Pine Lake" were not cut. When all other letters were cut, the machine did go back and cut the three "e"s. However, x movement was off a fraction and the lettering was ruined by the "e"s touching their neighbors. If the "e"s had been machined first, this small error would never be noticeable.

I cannot say for certain if Designer 1 shares this behavior, but I will switch back to it next time.

I would like to know if in fact Designer 1 - or is it the older machine firmware - cuts text in order right to left. Also, if a change was made, why, and can it be put back. Or is there some way or trick to reduce long x movements.

bergerud
05-29-2014, 10:40 AM
I do not use centerline much but I remember the older centerline doing only parts of letters and then coming back to finish letters. You would think the new centerline, supposed to be more efficient, would finish each local job before moving on.

I am not sure but I do not think the LHR programmers have control over the centerline algorithm. I think it is a 3rd party routine which they incorporated.

My complaint about the centerline I have done is that it is not very smooth. The cutting seems jerky. Riffler files are required for cleanup. It seems like the algorithm is intended for a rigid CNC with no tracking or backlash issues. With the CW, I think it is important to make the letters with smooth passes and, as you say, finish each word before moving on. Maybe LHR should start from scratch and write their own routines tailor made for the CW machine.

bergerud
05-29-2014, 01:29 PM
I have been corrected on some of the things I said in the last post. LHR has not just adapted 3rd party software for the centerline but has spent great time and effort to write their own routines from scratch.

FWMiller
05-29-2014, 03:05 PM
I have noticed in my projects that the order in which the centerline characters are carved depends in where on the board the machine stopped after finishing with the prior operation. It seems like it is trying to minimize x movement. It starts wherever the board is when you load the bit, continues to the end and the goes back and finished the other end. I have 1.187.

I have no idea how much time they put into their own algorithm but it wasn't enough. I'm not very impressed with it at all. No matter what font I use it doesn't cut a clean line. Licensing a third party algorithm might have been a good idea. But then it probably would cost $200.

bergerud
05-29-2014, 03:21 PM
I think the problems are more to do with the x drive backlash and programmer fear of x slippage. As you say, minimizing x travel must be part of it.

DickB
05-29-2014, 04:50 PM
Maybe I'm just not as critical, but I don't see an issue with the quality of Centerline, especially in oak or maple. That said, with harder wood, I sometimes see the somewhat "jerky" cut. I would like to see the local continuous cut, maybe each word done continuously, or a general x sweep from letter to letter once only and not a long return x movement, considered, since we learned that the brass wheel encoder can be ignored. I don't think there is a similar issue in the y direction.

FWMiller
05-29-2014, 06:30 PM
The machine can cut a pretty smooth curve when doing vector cuts. So it does not seem to be a machine limitation.

bergerud
05-29-2014, 06:53 PM
It is the changing of the x direction which I think is the problem. The motion has to stop and wait for the x drive to take up the gear backlash before the movement in the other direction can start. Watch how a circle is routed.

Digitalwoodshop
05-29-2014, 07:04 PM
Maybe I'm just not as critical, but I don't see an issue with the quality of Centerline, especially in oak or maple. That said, with harder wood, I sometimes see the somewhat "jerky" cut. I would like to see the local continuous cut, maybe each word done continuously, or a general x sweep from letter to letter once only and not a long return x movement, considered, since we learned that the brass wheel encoder can be ignored. I don't think there is a similar issue in the y direction.

AL is still trying to wrap his head around this from when it was first posted..... The MATAG Guy is taking a sick day.... LOL... :)

Interesting thread... It would be curious to run the same project, Designer Version, rubber belt, and wood on 2 machines looking to see if this choppy text is mechanical.... and not software....

AL

FWMiller
05-29-2014, 07:11 PM
When you look at the text in the software you can see that the herky jerky bit movements are generated by the software before the machine does any compensation for gear backlash. In my experience the designer rendering accurately predicts the results.

DickB
05-29-2014, 07:34 PM
Can you post an example?

lynnfrwd
05-29-2014, 10:59 PM
Sounds like a job for Chris Davis tomorrow.

FWMiller
05-30-2014, 08:52 AM
Can you post an example?

Here's a screenshot from designer 1.187 with 1" tall letters. The one that's highlighted shows the jagged vector path that the bit follows and you can clearly see the effects in the centerline rendering. The machine carves exactly what you see in the rendering. Larger or smaller size makes no difference.

bergerud
05-30-2014, 09:55 AM
That is curious. True type fonts are not jagged. Why would the programmers introduce this "noise"? The situation in 2.0 is a little different I think. Things do look smoother if the size is increased.

(I think it all boils down to having to deal with the hardware problem of x tracking.)

mca
05-30-2014, 03:24 PM
Pre 2.0 we did not have access to the glyph vectors in TrueType fonts. Now we do and can generate much smoother centerline paths. Here is an example of the centerline path generated in 2.007 for the same 1" tall 'A' as above and how it looks on the virtual board:
6976569766
Keep in mind that the resolution of the "chips" on the virtual board are only 128/inch on a square grid, emulating/rendering at higher resolutions proved too slow for too many of our users computers.
Non-horizontal/vertical vector cuts will appear to have jaggies on the virtual board not present when carved on the machine, assuming a sharp bit and tight-grain wood.

FWMiller
05-30-2014, 03:55 PM
Well that answers a question I've had for some time on the specifics of the centerline improvements in 2.0. That gives me a bit more incentive to upgrade sooner. I had seen other screen shots where the 2.0 rendering didn't seem any better so it wasn't clear that the generated paths were much smoother. Thanks for the explanation.

DickB
05-30-2014, 05:49 PM
Thanks Mark. Any thoughts on the original issue of this post?

Ton80
05-31-2014, 05:18 PM
Pre 2.0 we did not have access to the glyph vectors in TrueType fonts. Now we do and can generate much smoother centerline paths. Here is an example of the centerline path generated in 2.007 for the same 1" tall 'A' as above and how it looks on the virtual board:
6976569766
Keep in mind that the resolution of the "chips" on the virtual board are only 128/inch on a square grid, emulating/rendering at higher resolutions proved too slow for too many of our users computers.
Non-horizontal/vertical vector cuts will appear to have jaggies on the virtual board not present when carved on the machine, assuming a sharp bit and tight-grain wood.

So from what you said here it can be assumed that all that jaggedness seen in the preview IS NOT seen in the actual carve and instead the lettering is very smooth? I would like to see actual examples of virtual board and the resulting carves of the virtual board since I have long wondered why a font carved with all that jaggedness that doesn't appear when you print the font at a large resolution. Like FWMiller, I have always found that the virtual board in 1.187 has been very accurate to what I'm going to see once carved and I've tried to find fonts that exhibit very little of the jagged lines. If I were to upgrade to 2.x based on this post I would expect my centerline projects to no longer have any very noticeable jaggedness once carved.

DickB
05-31-2014, 07:13 PM
Sorry, I still don't understand what the fuss is about. This is a map I did so long ago I don't remember when with Designer 1. "Bertha" lettering is under 1/2" tall and "Whitefish" about 1-3/4" tall. Do you see any jaggedness?

69784

Ton80
11-24-2014, 09:25 AM
Maybe I'm being overly picky about how Centerline carves but there is jaggedness is that image above that I will note is most likely not visible in the actual font glyphs. It becomes more noticeable on a carved board when you paint in the centerline carve with black paint for maximum contrast. I frequently have to spend 30 minutes or more cleaning up centerline carves with a dremel.

I just posted a new thread this morning asking for screenshots of a particular font. I had forgotten all about this thread from earlier in this year.

I noted what I would consider jaggedness added by Centerline that would not be present in your font file if viewed on screen.

dehrlich
11-24-2014, 12:55 PM
I pretty much see this problem on anything vector carved. I do a lot of it, both lettering and figures and it just depends on the curve and such I guess. Sandpaper or a dremel solves it for me.