PDA

View Full Version : Carvemore Pattern Store



jpaluck
02-06-2012, 07:55 PM
Recently a buddy got me on a dog kick so I figure it was time to try my dog one more time. I have tried him quite a few times in the last year and a half..finally got it..least Im happy with it. Nice to have some time to model again.

http://www.carvepattern.com/en/38-german-shepherd.html

mtylerfl
02-06-2012, 07:59 PM
Very nice work, John!

fwharris
02-06-2012, 08:17 PM
Great job John!

Sure glad you have the time to model also!!!

eelamb
02-06-2012, 08:20 PM
John he came out great. Sometimes it just takes persistence to get it right.

Alan Malmstrom
02-06-2012, 10:11 PM
Hi John

Looks kind of like a little Sculpris with a kind of photo texture alpha added on top. I have done dogs a few times and yours looks much better. It really takes an artists touch to do this kind of thing with only a .8 carve depth and all.

Alan

jpaluck
02-06-2012, 10:38 PM
Thanks for the nice coments guys.

Alan - zbrush here..was the first program I got when I got into this. The flow goes like this..I quasi modeled the dog in modo and get the basic shapes...can use moi for this also...then bring into zbrush..most of work in zbrush...the first part is very quick and easy...next once in zbrush I use a tool called projection master and place my rough model on a plane...then using projection master I place the reference image over the model..line it up and burn it in..using image as an alpha at this point..very lightly...from there the hard part for me begins..sculpting , but also the fun part..after dog is looking right..not done but not rough..I reburn image and sculpt some more to final model.

Your right..LOL so right...staying to .75 is a HARD to say the least..full 3d would be easier at times I think. The full front on view was a mind twister of what shape to start rough model..sphere? cylinder laid sideways and cut?...ended starting with sphere. I have tried my dog many times and hated the result..but gettn better with zbrush...sculpting is a blast

rcdages
02-09-2012, 01:01 PM
Great job John.

You do a really good job on the ptn's. I woud say I know that first hand.

jpaluck
02-09-2012, 07:31 PM
Thanks Robert....you got me on the dog kick

Here is another I have been working for a while. Been learning to model faces in quads..lol this ended up being a lot harder than I thought. The reference was actually a russian tatoo sketch I found on the net and was hmm that looks pretty cool and simple..lol Not. Trying to get better with hair. The one picture with paint was me playing around with painting in zbrush on the model

http://www.carvepattern.com/en/39-eve.html

Alan Malmstrom
02-09-2012, 10:03 PM
Thats an artistic looking peice. And a little bit of work to get it done I bet. I've been eyeballing that ZBrush and even signed up for the forum. The drawing curves for creating profiles on round shapes is cool. Its just like what I was trying out in GIMP almost. There are capabilities for doing all kinds of stuff there. I don't think I will get it though but boy I could have some fun learning it. I like playing around with Scultris for now. png alpha brushes and subdividing to get higher resolution and all.

There is no rulers or guides in ZBrush but I guess there are ways to put an image on the plane to use as a reference. And I'm not sure that you can export anything other than screen shots as depth images.

Alan

w2csa
02-10-2012, 07:14 AM
Very nice, Fantastic!

jpaluck
02-10-2012, 02:58 PM
Thats an artistic looking peice. And a little bit of work to get it done I bet. I've been eyeballing that ZBrush and even signed up for the forum. The drawing curves for creating profiles on round shapes is cool. Its just like what I was trying out in GIMP almost. There are capabilities for doing all kinds of stuff there. I don't think I will get it though but boy I could have some fun learning it. I like playing around with Scultris for now. png alpha brushes and subdividing to get higher resolution and all.

There is no rulers or guides in ZBrush but I guess there are ways to put an image on the plane to use as a reference. And I'm not sure that you can export anything other than screen shots as depth images.

Alan

Alan,

Zbrush was literally the firrst program I got in early 08..back then it was that or mudbox for digital sculpting. With the options available today I am not sure I would have ended up with zbrush...sculptris is a Very good program and you can do everything you need for cnc models in it combined with a polygon modelor...hexagon is a great one to get from daz and is free for the month of febuary. Other great program I got a few months ago is 3d coat...from the looks of it you do just about everything you can do in zbrush and you can get a student liscence for $99.00 - you dont have to be student it just has some very minor limitaions..great ddeal at 99 - I picked it for retopologizing models.

Zbrush and exports..lot you can export - depthmaps displacement maps normal maps AO maps etc..obj at various poly counts..renders..and yes you can use image plane for for reference. If the same programs wee out in 08 I would probably have 3d coat and sculptris..no need for zbrush from my end....cool part though with pixologic all updates are free.

And yep this model took some time..been playing with it on and off for a while..but sculpting, which I'm sure your seeing, can be addictive..lol and digitally..no mess and undo

eelamb
02-10-2012, 03:01 PM
Alan, Zbrush will export as an OBJ file, which can be converted to STL for importing into designer. OBJ is used in most 3d programs.

jpaluck
02-11-2012, 10:00 PM
Nice to have some modeling time. The renders were done in zbrush. It's to fun to play with the polypaint

http://www.carvepattern.com/en/40-bluegill.html

eelamb
02-11-2012, 10:16 PM
John beautiful work, and paint

Alan Malmstrom
02-11-2012, 11:32 PM
That is a nicely done fish or as the kids would say now adays "That's just Sick"! Fish are just another organic object that suits ZBrush modeling perfectly.

When I was trying to draw a face I looked at the screen so long that my reflection started to show up in the 3D rendering. Am I the only one who sees this?

Just another poor attemp at joking. Never Mind!
51253

I just made a png file of my face and put it into the Materials folder of the Sculptris Program Files then used it as a material.

Alan