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ramlin
01-22-2007, 03:58 PM
Hello again,
After my last attempt at a raised carving like the on PKUNK made, I
went back to the original .bmp (example 1) and used Photoshop
working on the grey scale. Used (example 2) to create the design
(examaple) I coverted the .bmp back to .jpg so I could attach them.
Am I on the right track?

HandTurnedMaple
01-22-2007, 04:25 PM
Well, I took your second picture, removed the background. Then I imported it, inverted it, and lowered it once to remove the block behind it. Then I made a square and used carve region to lower the background. Is this what you want?

rgant05
01-22-2007, 04:33 PM
I don't know from experience how this will carve (still waiting for my machine) but looking at it in Designer, it looks like the right direction. Jon may be able to give some more pointers from a "Corel Perspective". However, if you look at if from a rotated side view you will notice that the peaks come to a tall sharp peak. I have noticed in importing items like this and picture, etc that you have to severely reduce the "height" feature (next to the depth of cut when you have it selected) This trims the peaks in to flats that will make it more carveable. Depending on the type of wood you use, you may still have a lot of break outs due to grain weakness, but that will remain to be seen on the actual carving. I tried a height of 15-20 and it looks pretty good via the Designer screen.

BobHill
01-22-2007, 04:34 PM
That's looking much better

ramlin
01-22-2007, 04:50 PM
You guys are great
Turning the height down from 100 to 15-20 is looking good.
I would have to assume the wood should to be hard
to avoid breakage on the fine details. I only have an old
version of Photoshop, and it is kind limited in capabilities.
My homework is almost over, and thinking I am going to take
the plunge and get the machine. It is great to get all of the
feedback from all of you and sharing your experience with
me. Bob thanks for the e-mail, I appeciate it.

BobHill
01-22-2007, 05:04 PM
Not exactly of your photo, but the idea is the same <g>

Any time,

Bob