Chaucer44
02-24-2010, 02:51 PM
Greetings all! My name is Cris. I'm new on the forum and am heavily considering getting a CW or CC (are they the same manufacturer?) but have some questions first that I can't seem to find answers for on the forums.
I'm a prop maker and industrial designer and have been doing things the old fashioned way since the start. I have a large production studio in Denver, CO. I'm called on alot to do helmets, sci fi props, costumes and armor components and usually sculpt them in clay, make a mold, and then cast or vacuuform reproductions.
I'm getting proficient in 3dstudio max 3d modeling and am considering skipping the 'old fashioned' steps and diving into designing parts in 3d, and using a CW or CC to do the hard work for me.
My next project is designing and building lifesize androids. Here is the way I have been doing things in the past: http://goldenarmor.com/mechas1.html/
My question is, are these machines going to work for my needs? My main goal is to create bucks for vacuforming, so there's no undercuts whatsoever. Basically I need to make lifesize body parts in halves (e.g. chest half, back half, front of thigh, rear of thigh, forearm front, forearm rear, etc...) The parts are going to be designed very smooth with very little paneling detail.
You can see the kind of shells I make here: www.protocoltutorial.blogspot.com
How tall can a CW carve a part? I understand that if I wanted to make, say that breastplate, I would need to slice the pattern up into bitesize sections that, but how deep is maximum depth for one of these machines?
And also, instead of using wood, could you use dense closed cell foam? How smooth would the CW or CC be able to machine out these body parts for me?
Thanks in advance!!!
Cris
DreamScheme Studios
I'm a prop maker and industrial designer and have been doing things the old fashioned way since the start. I have a large production studio in Denver, CO. I'm called on alot to do helmets, sci fi props, costumes and armor components and usually sculpt them in clay, make a mold, and then cast or vacuuform reproductions.
I'm getting proficient in 3dstudio max 3d modeling and am considering skipping the 'old fashioned' steps and diving into designing parts in 3d, and using a CW or CC to do the hard work for me.
My next project is designing and building lifesize androids. Here is the way I have been doing things in the past: http://goldenarmor.com/mechas1.html/
My question is, are these machines going to work for my needs? My main goal is to create bucks for vacuforming, so there's no undercuts whatsoever. Basically I need to make lifesize body parts in halves (e.g. chest half, back half, front of thigh, rear of thigh, forearm front, forearm rear, etc...) The parts are going to be designed very smooth with very little paneling detail.
You can see the kind of shells I make here: www.protocoltutorial.blogspot.com
How tall can a CW carve a part? I understand that if I wanted to make, say that breastplate, I would need to slice the pattern up into bitesize sections that, but how deep is maximum depth for one of these machines?
And also, instead of using wood, could you use dense closed cell foam? How smooth would the CW or CC be able to machine out these body parts for me?
Thanks in advance!!!
Cris
DreamScheme Studios