I've been making a bunch of small parts for a project, and I'm a little disappointed in the output quality of vector cuts. I think a lot of us have experienced how hard it is to get a round hole or a round cutpath.
Here's a photo of one of my pieces. For some reason, my 1/8" bit depth was off. The outside pegs are 1/4" round, and the center is the 3/8" classical bit 3/8" deep in a 1.125" circle. I'm chalking it up to extreme corian particulate all over the machine.
The center piece is acceptable, but far from ideal. There's tooling marks all the way around the path (that you can't see in the photo clearly), and the path isn't round, alothough it's within the tolerance that I need. The center of the piece gets a 1/4" drill hole leaving 1/16" surrounding on the top, so if it's not pretty round, then the piece is no good.
So, the discussion is how do we improve on vector paths for the CC heading into the future? Are there things that the software/firmware updates could do to increase accuracy? I'm all for lobbying LHR for new updates that could address these vector issues.
I read on an earlier post about the possibilty of slowing down the head speed to gain better results that's coming in a future update. I don't know if that's a real possibility or not since 1.126 just got released, but I'd gladly double or triple the time on my vector cuts to get better output.
How about ways to tweak the machine itself beyond the standard clean and calibrate? Are there things we can tighten up to reduce play?