Example of decimination master on a "normal" poly count - start very low while modeling ( only way to model) and then crank up the subdivisions before convert to .stl. While cranked up I usually lower the poly count with decimination master before the conversion. It loses almost no detail and you can control the amount of reduction very well.
Fun to model again..figuring out how to model twists and such...very fast with quads
Thanks Eddie..not my model just a free one I was playing around with